This idea of applying gaming mechanics to non-game situations is known as gamification.
What defines a game is having a goal or objective
Gamification: Engaging Students With Narrative | Edutopia - 0 views
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What we learn from games is that adding narrative, storyline, a theme, or fun graphics to our lessons and activities can help students be more engaged.
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When I used the game Angry Birds to teach my students about x intercepts in math, not one student asked me, "Why do we need to learn this?"
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Teacher Uses Role Playing Games to Teach Students Better Writing - 0 views
Digital History | Promises and Perils of Digital History - 0 views
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Gertrude Himmelfarb offered what she called a “neo-Luddite” dissent about “the new technology’s impact on learning and scholarship.” “Like postmodernism,” she complained, “the Internet does not distinguish between the true and the false, the important and the trivial, the enduring and the ephemeral. . . . Every source appearing on the screen has the same weight and credibility as every other; no authority is ‘privileged’ over any other.”
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“A dismal new era of higher education has dawned,” he wrote in a paper called “Digital Diploma Mills: The Automation of Higher Education.” “In future years we will look upon the wired remains of our once great democratic higher education system and wonder how we let it happen.”3
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In the past two decades, new media and new technologies have challenged historians to rethink the ways that they research, write, present, and teach about the past. Almost every historian regards a computer as basic equipment; colleagues view those who write their books and articles without the assistance of word processing software as objects of curiosity.
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The Marshall Memo Admin - Issues - 0 views
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Every superintendent, or state commissioner, must be able to say, with confidence, ‘Everyone who teaches here is good. Here’s how we know. We have a system.
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school-based administrators “don’t always have the skill to differentiate great teaching from that which is merely good, or perhaps even mediocre.” Another problem is the lack of consensus on how we should define “good teaching.”
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""Researchers Probe Equity, Design Principles in Maker Ed." by Benjamin Herold in Education Week, April 20, 2016 (Vol. 35, #28, p. 8-9), www.edweek.org"
QR Wild - Play and Create QR Code Games! - 0 views
Why Coding Is Your Child's Key to Unlocking the Future - WSJ - 1 views
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“What’s fascinating about computer science is that it requires analytical skills, problem solving and creativity, while also being both foundational and vocational,” says Hadi Partovi, co-founder of Code.org
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Not every child who learns to write will become a novelist, nor everyone who learns algebra a mathematician, yet we treat both as foundational skills that all children should learn. Coding is the same
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Understanding that in the future no profession is untouched by machines means admitting that coding is part of the liberal arts, and therefore a core skill every child must possess.
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Simulations Can Change the Course of History . . . Classes | Edutopia - 0 views
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With each unit of study, I made sure to incorporate an active simulation, ranging from mock press conferences and trials to murder mysteries and dinner parties, from spy dilemmas to mock Survivor games.
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When a student adopted that character's thinking and point of view in one of the simulations, passion and purpose soared.
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Even the quietest, most introverted student, given the opportunity to play a personality from history, can step up and into the opportunity to speak from that person's perspective
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Where Kids Find Hate Online | Common Sense Media - 0 views
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Just by playing a game on the internet, looking up a definition, or maybe checking out some music, they'll encounter some of the most vile and offensive words and images that can be expressed in the comments section of a YouTube video, a meme in their feed, or a group chat
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The intensity of these ideas, the frequency with which kids see them, and the acceptance by so many that it's just part of internet life mean that it's critical to talk to kids about this difficult topic.
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Are tech companies really that dedicated to free speech, or do they just want more users?
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